The world
Cariddi Hold is a metropolis that should not exist. It grew out of nothing, from the endless stream of adventurers drawn to one place: the tomb of the God-King Gutherax. Everyone in the city talks about the infinite riches buried below. No tome describes the inside and no map shows it, because nobody has ever come back up.
The selection
The High Council of Cariddi Hold lets only the strongest go down. Fifty recruits fight, and only the last five still standing join the expeditions.
The floors, as the legends tell them
- The Ring of Death: a circular tunnel with no end, and niches that hide more than dust.
- The Labyrinth: a colossal maze that rebuilds itself, and a guardian of brass and gears.
- The Necropolis of a Thousand Tombs: the resting place of an ancient army, where green funeral flames burn between the graves.
- The Troll Castle: a cavern so vast it has its own sky, forests and a town of castaways. At its heart stands a fortress of black obsidian.
- The Forgotten Citadel: a city of restless ghosts who cannot agree on how they died.
- The Arena: spectral crowds in the stands, waiting for a show.
- The Shifting Chambers: hundreds of identical square rooms, and none of them stays in the same world.
- Beast Hunters: a whole wild country under the rock, with its own weather, its own sun, and legendary beasts.
- The Hollow Deep: the caverns of the deep world, where things with glowing eyes live.
- The Incubus Floor: a descent into your own worst memories.
- The Dragon Trial: an immense hall of bridges over a hoard, and the one who guards it.
- The Sepulchral Chamber of the God-King: the last floor, and the one this tomb was built for.
Who you'll meet
The High Council of Cariddi Hold, the expedition leaders choosing their recruits, and the other hopefuls you will have to beat.


