The world
Arkadia is a realm of magic: the Elderscale Marches, and their capital Drakenspires. On Earth, nobody knows Arkadia exists. In Arkadia, nobody has ever heard of Earth. Then strange astral fractures start flickering in the sky, and a great portal opens near Drakenspires. Through it march tanks, planes and an army from another world. Magic against the machines of World War II.
How it starts
You are in Arkadia when the invasion begins. A few hours later, an astral disturbance throws you across the planes, onto a beach near Dunkirk, in the middle of the great evacuation of 1940.
How you play
Survival matters: travel takes days, food runs out, and supplies are scarce. Firearms follow their own deadly rules. The story follows the real events of the war, bent by what is coming through the portal.
